Bestiary

[ { "name": "Arch Angel Of Atrocity", "race": "Celestial", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Arrows 5", "attackName": "", "id": "Angel 1", "description": "They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness." }, { "name": "Arch Angel Of Abomination", "race": "Celestial", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Smoke 5", "attackName": "", "id": "Angel 2", "description": "They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness." }, { "name": "Arch Angel Of Decay", "race": "Celestial", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Raise Dead 5", "attackName": "", "id": "Angel 3", "description": "They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness." }, { "name": "Arch Angel Of Desolation", "race": "Celestial", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Blast 5", "attackName": "", "id": "Angel 4", "description": "They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness." }, { "name": "Arch Angel Of Distortion", "race": "Celestial", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Scream 5", "attackName": "", "id": "Angel 5", "description": "They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness." }, { "name": "Arch Angel Of Pestilence", "race": "Celestial", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Poison 5", "attackName": "", "id": "Angel 6", "description": "They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness." }, { "name": "Anomaly 1", "race": "Aberration", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Shadow 1", "attackName": "", "id": "Anomaly 1", "description": "Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow." }, { "name": "Anomaly 2", "race": "Aberration", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Shadow 2", "attackName": "", "id": "Anomaly 2", "description": "Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow." }, { "name": "Anomaly 3", "race": "Aberration", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Shadow 3", "attackName": "", "id": "Anomaly 3", "description": "Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow." }, { "name": "Anomaly 4", "race": "Aberration", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Shadow 4", "attackName": "", "id": "Anomaly 4", "description": "Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow." }, { "name": "Anomaly 5", "race": "Aberration", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Shadow 5", "attackName": "", "id": "Anomaly 5", "description": "Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow." }, { "name": "Scrapheap Artificial", "race": "Construct", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Metal 1", "attackName": "", "id": "Artificial 1", "description": "Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army." }, { "name": "Bolted Artificial", "race": "Construct", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Metal 2", "attackName": "", "id": "Artificial 2", "description": "Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army." }, { "name": "Polished Artificial", "race": "Construct", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Metal 3", "attackName": "", "id": "Artificial 3", "description": "Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army." }, { "name": "Gleaming Artificial", "race": "Construct", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Metal 4", "attackName": "", "id": "Artificial 4", "description": "Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army." }, { "name": "Aether Artificial", "race": "Construct", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Metal 5", "attackName": "", "id": "Artificial 5", "description": "Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army." }, { "name": "Wandering Banshee", "race": "Spectre", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Scream 1", "attackName": "", "id": "Banshee 1", "description": "Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby." }, { "name": "Marked Banshee", "race": "Spectre", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Scream 2", "attackName": "", "id": "Banshee 2", "description": "Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby." }, { "name": "Twitching Banshee", "race": "Spectre", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Scream 2", "attackName": "", "id": "Banshee 3", "description": "Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby." }, { "name": "Screaming Banshee", "race": "Spectre", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Scream 3", "attackName": "", "id": "Banshee 4", "description": "Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby." }, { "name": "Soul Wrenching Banshee", "race": "Spectre", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Scream 4", "attackName": "", "id": "Banshee 5", "description": "Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby." }, { "name": "Banshee Queen", "race": "Spectre", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Scream 5", "attackName": "", "id": "Banshee 6", "description": "Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby." }, { "name": "Chili Basilisk", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Basilisk 1", "description": "Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned." }, { "name": "Seafoam Basilisk", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Smash 3", "attackName": "", "id": "Basilisk 2", "description": "Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned." }, { "name": "Tiger Basilisk", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Smash 3", "attackName": "", "id": "Basilisk 3", "description": "Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned." }, { "name": "Fern Basilisk", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Smash 4", "attackName": "", "id": "Basilisk 4", "description": "Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned." }, { "name": "Azure Basilisk", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Smash 5", "attackName": "", "id": "Basilisk 5", "description": "Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned." }, { "name": "Charcoal Basilisk", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Smash 5", "attackName": "", "id": "Basilisk 6", "description": "Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned." }, { "name": "Beserker Bat", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Bat 1", "description": "These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little." }, { "name": "Savage Moon Bat", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Bat 2", "description": "These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little." }, { "name": "Bloodboil Bat", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Bat 3", "description": "These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little." }, { "name": "Flesheater Bat", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Bat 4", "description": "These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little." }, { "name": "Swift Storm Bat", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Bite 4", "attackName": "", "id": "Bat 5", "description": "These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little." }, { "name": "Sneakskull Bat", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Bite 5", "attackName": "", "id": "Bat 6", "description": "These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little." }, { "name": "Tomb Beetle", "race": "Beast", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Bite 1", "attackName": "", "id": "Beetle 1", "description": "June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier." }, { "name": "Bog Beetle", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Poison 2", "attackName": "", "id": "Beetle 2", "description": "June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier." }, { "name": "Carcass Beetle", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Death 2", "attackName": "", "id": "Beetle 3", "description": "June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier." }, { "name": "Quicksand Beetle", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Sand 3", "attackName": "", "id": "Beetle 4", "description": "June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier." }, { "name": "Grave Beetle", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Death 4", "attackName": "", "id": "Beetle 5", "description": "June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier." }, { "name": "Burning Behemoth", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Fire 4", "attackName": "", "id": "Behemoth 1", "description": "Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs." }, { "name": "Chilling Behemoth", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Ice 4", "attackName": "", "id": "Behemoth 2", "description": "Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs." }, { "name": "Crashing Behemoth", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Crush 4", "attackName": "", "id": "Behemoth 3", "description": "Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs." }, { "name": "Creeping Behemoth", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Nature 4", "attackName": "", "id": "Behemoth 4", "description": "Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs." }, { "name": "Smashing Behemoth", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Smash 4", "attackName": "", "id": "Behemoth 5", "description": "Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs." }, { "name": "Thundering Behemoth", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Lightning 4", "attackName": "", "id": "Behemoth 6", "description": "Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs." }, { "name": "Bumbling Boggart", "race": "Humanoid", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Trap 1", "attackName": "", "id": "Boggart 1", "description": "Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium." }, { "name": "Mischievous Boggart", "race": "Humanoid", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Trap 2", "attackName": "", "id": "Boggart 2", "description": "Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium." }, { "name": "Trickster Boggart", "race": "Humanoid", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Trap 2", "attackName": "", "id": "Boggart 3", "description": "Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium." }, { "name": "Dubious Boggart", "race": "Humanoid", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Trap 3", "attackName": "", "id": "Boggart 4", "description": "Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium." }, { "name": "Thieving Boggart", "race": "Humanoid", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Trap 3", "attackName": "", "id": "Boggart 5", "description": "Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium." }, { "name": "Cynical Boggart", "race": "Humanoid", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Trap 4", "attackName": "", "id": "Boggart 6", "description": "Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium." }, { "name": "Hungry Buzzard", "race": "Beast", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Air 1", "attackName": "", "id": "Buzzard 1", "description": "These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes." }, { "name": "Riptide Buzzard", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Air 2", "attackName": "", "id": "Buzzard 2", "description": "These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes." }, { "name": "Ravenous Buzzard", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Air 3", "attackName": "", "id": "Buzzard 3", "description": "These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes." }, { "name": "Shadowshade Buzzard", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Air 4", "attackName": "", "id": "Buzzard 4", "description": "These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes." }, { "name": "Bone Buzzard", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Air 5", "attackName": "", "id": "Buzzard 5", "description": "These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes." }, { "name": "Wartorn Buzzard", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Air 5", "attackName": "", "id": "Buzzard 6", "description": "These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes." }, { "name": "Alleyway Cat", "race": "Beast", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Claw 1", "attackName": "", "id": "Cat 1", "description": "These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose." }, { "name": "Moon Cat", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Cat 2", "description": "These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose." }, { "name": "Coffin Cat", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Cat 3", "description": "These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose." }, { "name": "Shade Cat", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Claw 4", "attackName": "", "id": "Cat 4", "description": "These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose." }, { "name": "Crypt Cat", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Claw 5", "attackName": "", "id": "Cat 5", "description": "These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose." }, { "name": "Skittering Centipede", "race": "Beast", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Bite 1", "attackName": "", "id": "Centipede 1", "description": "It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?" }, { "name": "Blazeburnt Centipede", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Centipede 2", "description": "It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?" }, { "name": "Flesh Hungry Centipede", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Poison 2", "attackName": "", "id": "Centipede 3", "description": "It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?" }, { "name": "Chiller Centipede", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Snow 3", "attackName": "", "id": "Centipede 4", "description": "It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?" }, { "name": "Oceanic Centipede", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Water 4", "attackName": "", "id": "Centipede 5", "description": "It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?" }, { "name": "Rabid Centipede", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Bite 5", "attackName": "", "id": "Centipede 6", "description": "It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?" }, { "name": "Cerberus Of The Blue Flame", "race": "Beast", "rarity": "Legendary", "resistance": "", "weakness": "", "specialAttackType": "Bite 6", "attackName": "", "id": "Cerberus 1", "description": "One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her." }, { "name": "Cerberus Of The Green Flame", "race": "Beast", "rarity": "Legendary", "resistance": "", "weakness": "", "specialAttackType": "Bite 6", "attackName": "", "id": "Cerberus 2", "description": "One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her." }, { "name": "Cerberus Of The Red Flame", "race": "Beast", "rarity": "Legendary", "resistance": "", "weakness": "", "specialAttackType": "Bite 6", "attackName": "", "id": "Cerberus 3", "description": "One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her." }, { "name": "Cerberus Of The Black Flame", "race": "Beast", "rarity": "Legendary", "resistance": "", "weakness": "", "specialAttackType": "Bite 6", "attackName": "", "id": "Cerberus 4", "description": "One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her." }, { "name": "Headless Chicken", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Chicken 1", "description": "Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation." }, { "name": "Ravenous Chicken", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Chicken 2", "description": "Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation." }, { "name": "Burnt Chicken", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Chicken 3", "description": "Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation." }, { "name": "Expired Chicken", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Chicken 4", "description": "Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation." }, { "name": "Ooze Chicken", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Claw 4", "attackName": "", "id": "Chicken 5", "description": "Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation." }, { "name": "Golden Chicken", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Claw 5", "attackName": "", "id": "Chicken 6", "description": "Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation." }, { "name": "Cogslave", "race": "Construct", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Crush 1", "attackName": "", "id": "Cog 1", "description": "Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it." }, { "name": "Coggrinder", "race": "Construct", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Crush 2", "attackName": "", "id": "Cog 2", "description": "Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it." }, { "name": "Cogmelder", "race": "Construct", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Crush 2", "attackName": "", "id": "Cog 3", "description": "Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it." }, { "name": "Cogcombiner", "race": "Construct", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Crush 3", "attackName": "", "id": "Cog 4", "description": "Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it." }, { "name": "Cogtrader", "race": "Construct", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Crush 3", "attackName": "", "id": "Cog 5", "description": "Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it." }, { "name": "Cogmaster", "race": "Construct", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Crush 4", "attackName": "", "id": "Cog 6", "description": "Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it." }, { "name": "Starved Crawler", "race": "Beast", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Bite 1", "attackName": "", "id": "Crawler 1", "description": "The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite." }, { "name": "Beastial Crawler", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Crawler 2", "description": "The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite." }, { "name": "Shadow Crawler", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Crawler 3", "description": "The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite." }, { "name": "Cavernous Cyclops", "race": "Giant", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Smash 1", "attackName": "", "id": "Cyclops 1", "description": "Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size." }, { "name": "Blinded Cyclops", "race": "Giant", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Cyclops 2", "description": "Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size." }, { "name": "Maddening Cyclops", "race": "Giant", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Cyclops 3", "description": "Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size." }, { "name": "Gilled Cyclops", "race": "Giant", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Smash 3", "attackName": "", "id": "Cyclops 4", "description": "Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size." }, { "name": "Volcanic Cyclops", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Smash 4", "attackName": "", "id": "Cyclops 5", "description": "Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size." }, { "name": "Skeletal Cyclops", "race": "Giant", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Smash 5", "attackName": "", "id": "Cyclops 6", "description": "Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size." }, { "name": "Dirtbrood Deformity", "race": "Monstrosity", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Claw 1", "attackName": "", "id": "Deformity 1", "description": "A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze." }, { "name": "Chained Deformity", "race": "Monstrosity", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Deformity 2", "description": "A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze." }, { "name": "Slag Deformity", "race": "Monstrosity", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Deformity 3", "description": "A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze." }, { "name": "Maddening Deformity", "race": "Monstrosity", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Claw 4", "attackName": "", "id": "Deformity 4", "description": "A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze." }, { "name": "Hellbound Deformity", "race": "Monstrosity", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Claw 5", "attackName": "", "id": "Deformity 5", "description": "A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze." }, { "name": "Terrortooth Deformity", "race": "Monstrosity", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Claw 5", "attackName": "", "id": "Deformity 6", "description": "A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze." }, { "name": "Red Devil", "race": "Demon", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Stab 1", "attackName": "", "id": "Devil 1", "description": "Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly." }, { "name": "Orange Devil", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Stab 2", "attackName": "", "id": "Devil 2", "description": "Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly." }, { "name": "Yellow Devil", "race": "Demon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Stab 3", "attackName": "", "id": "Devil 3", "description": "Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly." }, { "name": "Blue Devil", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Stab 4", "attackName": "", "id": "Devil 4", "description": "Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly." }, { "name": "Drake Egg", "race": "Dragon", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Claw 1", "attackName": "", "id": "Drake 1", "description": "Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor." }, { "name": "Leafling Drake", "race": "Dragon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Drake 2", "description": "Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor." }, { "name": "Rain Drake", "race": "Dragon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Drake 3", "description": "Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor." }, { "name": "Sun Drake", "race": "Dragon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Drake 4", "description": "Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor." }, { "name": "Shadow Drake", "race": "Dragon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Claw 4", "attackName": "", "id": "Drake 5", "description": "Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor." }, { "name": "Bony Drake", "race": "Dragon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Claw 5", "attackName": "", "id": "Drake 6", "description": "Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor." }, { "name": "Ground Drone", "race": "Aberration", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Beam 1", "attackName": "", "id": "Drone 1", "description": "These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master." }, { "name": "Sky Drone", "race": "Aberration", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Beam 1", "attackName": "", "id": "Drone 2", "description": "These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master." }, { "name": "Water Drone", "race": "Aberration", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Beam 2", "attackName": "", "id": "Drone 3", "description": "These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master." }, { "name": "Battle Drone", "race": "Aberration", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Beam 3", "attackName": "", "id": "Drone 4", "description": "These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master." }, { "name": "Repairer Drone", "race": "Aberration", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Beam 4", "attackName": "", "id": "Drone 5", "description": "These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master." }, { "name": "Cosmic Drone", "race": "Aberration", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Cosmic 5", "attackName": "", "id": "Drone 6", "description": "These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master." }, { "name": "Air Elemental", "race": "Elemental", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Air 3", "attackName": "", "id": "Elemental 1", "description": "These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation." }, { "name": "Earth Elemental", "race": "Elemental", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Earth 3", "attackName": "", "id": "Elemental 2", "description": "These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation." }, { "name": "Fire Elemental", "race": "Elemental", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Fire 3", "attackName": "", "id": "Elemental 3", "description": "These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation." }, { "name": "Water Elemental", "race": "Elemental", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Water 3", "attackName": "", "id": "Elemental 4", "description": "These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation." }, { "name": "Winter Elemental", "race": "Elemental", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Snow 3", "attackName": "", "id": "Elemental 5", "description": "These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation." }, { "name": "Day Faun", "race": "Beast", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 1", "attackName": "", "id": "Faun 1", "description": "Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children." }, { "name": "Morning Faun", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 2", "attackName": "", "id": "Faun 2", "description": "Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children." }, { "name": "Dusk Faun", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 3", "attackName": "", "id": "Faun 3", "description": "Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children." }, { "name": "Night Faun", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 4", "attackName": "", "id": "Faun 4", "description": "Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children." }, { "name": "Bog Fiend", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Trap 2", "attackName": "", "id": "Fiend 1", "description": "Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you." }, { "name": "River Fiend", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Trap 2", "attackName": "", "id": "Fiend 2", "description": "Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you." }, { "name": "Woodland Fiend", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Trap 2", "attackName": "", "id": "Fiend 3", "description": "Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you." }, { "name": "Salty Fiend", "race": "Demon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Trap 3", "attackName": "", "id": "Fiend 4", "description": "Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you." }, { "name": "Sandy Fiend", "race": "Demon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Trap 3", "attackName": "", "id": "Fiend 5", "description": "Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you." }, { "name": "Shadow Fiend", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Trap 4", "attackName": "", "id": "Fiend 6", "description": "Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you." }, { "name": "Swamp Bullfrog", "race": "Beast", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Poison 1", "attackName": "", "id": "Frog 1", "description": "Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal." }, { "name": "Noxious Bullfrog", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Poison 2", "attackName": "", "id": "Frog 2", "description": "Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal." }, { "name": "Salty Bullfrog", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Poison 2", "attackName": "", "id": "Frog 3", "description": "Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal." }, { "name": "Glooming Bullfrog", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Poison 3", "attackName": "", "id": "Frog 4", "description": "Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal." }, { "name": "Frostbitten Bullfrog", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Ice 4", "attackName": "", "id": "Frog 5", "description": "Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal." }, { "name": "Volcano Bullfrog", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Lava 5", "attackName": "", "id": "Frog 6", "description": "Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal." }, { "name": "Rock Goblin", "race": "Humanoid", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Stab 1", "attackName": "", "id": "Goblin 1", "description": "Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets." }, { "name": "Tree Goblin", "race": "Humanoid", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Stab 2", "attackName": "", "id": "Goblin 2", "description": "Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets." }, { "name": "Shore Goblin", "race": "Humanoid", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Stab 3", "attackName": "", "id": "Goblin 3", "description": "Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets." }, { "name": "Scorched Goblin", "race": "Humanoid", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Stab 4", "attackName": "", "id": "Goblin 4", "description": "Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets." }, { "name": "Rock Golem", "race": "Elemental", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Earth 1", "attackName": "", "id": "Golem 1", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Copper Golem", "race": "Elemental", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Crush 2", "attackName": "", "id": "Golem 2", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Iron Golem", "race": "Elemental", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Golem 3", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Silver Golem", "race": "Elemental", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Crush 3", "attackName": "", "id": "Golem 4", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Gold Golem", "race": "Elemental", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Crush 4", "attackName": "", "id": "Golem 5", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Molten Golem", "race": "Elemental", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Lava 4", "attackName": "", "id": "Golem 6", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Sand Golem", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Sand 4", "attackName": "", "id": "Golem 7", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Shadow Golem", "race": "Elemental", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Shadow 5", "attackName": "", "id": "Golem 8", "description": "Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them." }, { "name": "Forest Grizzly", "race": "Elemental", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Grizzly 1", "description": "Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food." }, { "name": "Flesh Rotted Grizzly", "race": "Elemental", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Grizzly 2", "description": "Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food." }, { "name": "Tundra Grizzly", "race": "Elemental", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Claw 4", "attackName": "", "id": "Grizzly 3", "description": "Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food." }, { "name": "Asylum Hand", "race": "Spectre", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 1", "attackName": "", "id": "Hand 1", "description": "The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become." }, { "name": "Laboratory Hand", "race": "Spectre", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 2", "attackName": "", "id": "Hand 2", "description": "The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become." }, { "name": "Temple Hand", "race": "Spectre", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 3", "attackName": "", "id": "Hand 3", "description": "The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become." }, { "name": "Glacial Hand", "race": "Spectre", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 4", "attackName": "", "id": "Hand 4", "description": "The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become." }, { "name": "Necropolis Hand", "race": "Spectre", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 5", "attackName": "", "id": "Hand 5", "description": "The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become." }, { "name": "Void Hand", "race": "Spectre", "rarity": "Legendary", "resistance": "", "weakness": "", "specialAttackType": "Hypnotize 6", "attackName": "", "id": "Hand 6", "description": "The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become." }, { "name": "Horned Harpy", "race": "Humanoid", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Claw 1", "attackName": "", "id": "Harpy 1", "description": "From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains." }, { "name": "Black Feathered Harpy", "race": "Humanoid", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Harpy 2", "description": "From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains." }, { "name": "Lesser Harpy", "race": "Humanoid", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Harpy 3", "description": "From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains." }, { "name": "Greater Harpy", "race": "Humanoid", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Claw 4", "attackName": "", "id": "Harpy 4", "description": "From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains." }, { "name": "Winged Hellhound", "race": "Demon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Hellhound 1", "description": "A close relative of the Cerberus, hellhounds do the bidding of their demon masters without wavering. They prefer flying when traveling but keep their claws and long, bloody fangs close to the ground when hunting. If someone has the misfortune to see this beast, they are sure to be shortly delivered to death’s doorstep." }, { "name": "Ashen Hellhound", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Bite 4", "attackName": "", "id": "Hellhound 2", "description": "A close relative of the Cerberus, hellhounds do the bidding of their demon masters without wavering. They prefer flying when traveling but keep their claws and long, bloody fangs close to the ground when hunting. If someone has the misfortune to see this beast, they are sure to be shortly delivered to death’s doorstep." }, { "name": "Cerulean Hermit", "race": "Spectre", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Hermit 1", "description": "Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons." }, { "name": "Sea Foam Hermit", "race": "Spectre", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Hermit 2", "description": "Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons." }, { "name": "Coral Hermit", "race": "Spectre", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Hermit 3", "description": "Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons." }, { "name": "Seaweed Hermit", "race": "Spectre", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Hermit 4", "description": "Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons." }, { "name": "Ruby Hermit", "race": "Spectre", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Bite 4", "attackName": "", "id": "Hermit 5", "description": "Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons." }, { "name": "Skull Hermit", "race": "Spectre", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Bite 5", "attackName": "", "id": "Hermit 6", "description": "Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons." }, { "name": "Demonslice Hydra", "race": "Dragon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Death 5", "attackName": "", "id": "Hydra 1", "description": "Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food." }, { "name": "Fastfire Hydra", "race": "Dragon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Fire 5", "attackName": "", "id": "Hydra 2", "description": "Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food." }, { "name": "Murkblood Hydra", "race": "Dragon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Blood 5", "attackName": "", "id": "Hydra 3", "description": "Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food." }, { "name": "Shockchain Hydra", "race": "Dragon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Lightning 5", "attackName": "", "id": "Hydra 4", "description": "Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food." }, { "name": "Sludgemouth Hydra", "race": "Dragon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Poison 5", "attackName": "", "id": "Hydra 5", "description": "Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food." }, { "name": "Soulshred Hydra", "race": "Dragon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Smoke 5", "attackName": "", "id": "Hydra 6", "description": "Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food." }, { "name": "Skulking Infernal", "race": "Demon", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Smash 1", "attackName": "", "id": "Infernal 1", "description": "Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes." }, { "name": "Hateful Infernal", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Infernal 2", "description": "Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes." }, { "name": "Raging Infernal", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Infernal 3", "description": "Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes." }, { "name": "Bloodstained Infernal", "race": "Demon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Blood 3", "attackName": "", "id": "Infernal 4", "description": "Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes." }, { "name": "Explosive Infernal", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Blast 4", "attackName": "", "id": "Infernal 5", "description": "Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes." }, { "name": "Psychotic Infernal", "race": "Demon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Confuse 5", "attackName": "", "id": "Infernal 6", "description": "Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes." }, { "name": "Wandering Knight", "race": "Humanoid", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Stab 2", "attackName": "", "id": "Knight 1", "description": "The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions." }, { "name": "Corrupt Knight", "race": "Humanoid", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Stab 3", "attackName": "", "id": "Knight 2", "description": "The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions." }, { "name": "Dread Knight", "race": "Humanoid", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Stab 4", "attackName": "", "id": "Knight 3", "description": "The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions." }, { "name": "Enflamed Knight", "race": "Humanoid", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Fire 4", "attackName": "", "id": "Knight 4", "description": "The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions." }, { "name": "Hellbound Knight", "race": "Humanoid", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Fire 5", "attackName": "", "id": "Knight 5", "description": "The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions." }, { "name": "Soulbound Knight", "race": "Humanoid", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Death 5", "attackName": "", "id": "Knight 6", "description": "The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions." }, { "name": "Kobold Scout", "race": "Humanoid", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Stab 1", "attackName": "", "id": "Kobold 1", "description": "Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them." }, { "name": "Kobold Tracker", "race": "Humanoid", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Stab 2", "attackName": "", "id": "Kobold 2", "description": "Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them." }, { "name": "Kobold Warrior", "race": "Humanoid", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Stab 2", "attackName": "", "id": "Kobold 3", "description": "Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them." }, { "name": "Kobold Barbarian", "race": "Humanoid", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Stab 3", "attackName": "", "id": "Kobold 4", "description": "Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them." }, { "name": "Kobold Lurker", "race": "Humanoid", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Stab 4", "attackName": "", "id": "Kobold 5", "description": "Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them." }, { "name": "Kobold Assassin", "race": "Humanoid", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Stab 5", "attackName": "", "id": "Kobold 6", "description": "Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them." }, { "name": "Sunlit Kraken", "race": "Giant", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Kraken 1", "description": "Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage." }, { "name": "Twighlight Kraken", "race": "Giant", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Smash 2", "attackName": "", "id": "Kraken 2", "description": "Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage." }, { "name": "Midnight Kraken", "race": "Giant", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Smash 3", "attackName": "", "id": "Kraken 3", "description": "Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage." }, { "name": "Abyss Kraken", "race": "Giant", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Smash 4", "attackName": "", "id": "Kraken 4", "description": "Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage." }, { "name": "Trench Kraken", "race": "Giant", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Smash 5", "attackName": "", "id": "Kraken 5", "description": "Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage." }, { "name": "Core Kraken", "race": "Giant", "rarity": "Legendary", "resistance": "", "weakness": "", "specialAttackType": "Smash 6", "attackName": "", "id": "Kraken 6", "description": "Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage." }, { "name": "Quagmire Krok", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Krok 1", "description": "Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks." }, { "name": "Sludge Krok", "race": "Beast", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Krok 2", "description": "Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks." }, { "name": "Barren Krok", "race": "Beast", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Krok 3", "description": "Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks." }, { "name": "Coastline Krok", "race": "Beast", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Bite 4", "attackName": "", "id": "Krok 4", "description": "Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks." }, { "name": "Basaltic Krok", "race": "Beast", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Bite 5", "attackName": "", "id": "Krok 5", "description": "Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks." }, { "name": "Lamp Enslaved Dao", "race": "Elemental", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Earth 5", "attackName": "", "id": "Lamp 1", "description": "The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out." }, { "name": "Lamp Enslaved Djinn", "race": "Elemental", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Air 5", "attackName": "", "id": "Lamp 2", "description": "The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out." }, { "name": "Lamp Enslaved Efreet", "race": "Elemental", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Fire 5", "attackName": "", "id": "Lamp 3", "description": "The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out." }, { "name": "Lamp Enslaved Khayal", "race": "Elemental", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Shadow 5", "attackName": "", "id": "Lamp 4", "description": "The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out." }, { "name": "Lamp Enslaved Marid", "race": "Elemental", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Water 5", "attackName": "", "id": "Lamp 5", "description": "The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out." }, { "name": "Lamp Enslaved Qorrash", "race": "Elemental", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Ice 5", "attackName": "", "id": "Lamp 6", "description": "The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out." }, { "name": "Lich Enchanter", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Confuse 4", "attackName": "", "id": "Lich 1", "description": "Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes." }, { "name": "Lich Necromancer", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Raise Dead 4", "attackName": "", "id": "Lich 2", "description": "Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes." }, { "name": "Lich Pyromancer", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Fire 4", "attackName": "", "id": "Lich 3", "description": "Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes." }, { "name": "Lich Shadowmancer", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Shadow 4", "attackName": "", "id": "Lich 4", "description": "Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes." }, { "name": "Lich Warlock", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Mind 4", "attackName": "", "id": "Lich 5", "description": "Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes." }, { "name": "Lich Lord", "race": "Demon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Death 5", "attackName": "", "id": "Lich 6", "description": "Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes." }, { "name": "Maze Dweller", "race": "Aberration", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Claw 1", "attackName": "", "id": "Maze 1", "description": "These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them." }, { "name": "Maze Chaser", "race": "Aberration", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Maze 2", "description": "These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them." }, { "name": "Maze Stalker", "race": "Aberration", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Claw 2", "attackName": "", "id": "Maze 3", "description": "These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them." }, { "name": "Maze Patroller", "race": "Aberration", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Claw 3", "attackName": "", "id": "Maze 4", "description": "These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them." }, { "name": "Maze Haunter", "race": "Aberration", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Claw 4", "attackName": "", "id": "Maze 5", "description": "These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them." }, { "name": "Maze Devourer", "race": "Aberration", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Claw 5", "attackName": "", "id": "Maze 6", "description": "These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them." }, { "name": "One Snake Medusa", "race": "Monstrosity", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Petrify 1", "attackName": "", "id": "Medusa 1", "description": "No description yet." }, { "name": "Two Snake Medusa", "race": "Monstrosity", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Petrify 2", "attackName": "", "id": "Medusa 2", "description": "No description yet." }, { "name": "Three Snake Medusa", "race": "Monstrosity", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Petrify 3", "attackName": "", "id": "Medusa 3", "description": "No description yet." }, { "name": "Four Snake Medusa", "race": "Monstrosity", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Petrify 4", "attackName": "", "id": "Medusa 4", "description": "No description yet." }, { "name": "Five Snake Medusa", "race": "Monstrosity", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Petrify 5", "attackName": "", "id": "Medusa 5", "description": "No description yet." }, { "name": "Dungeon Mimik", "race": "Demon", "rarity": "Fodder", "resistance": "", "weakness": "", "specialAttackType": "Bite 1", "attackName": "", "id": "Mimik 1", "description": "Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret." }, { "name": "Cavern Mimik", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Mimik 2", "description": "Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret." }, { "name": "Temple Mimik", "race": "Demon", "rarity": "Common", "resistance": "", "weakness": "", "specialAttackType": "Bite 2", "attackName": "", "id": "Mimik 3", "description": "Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret." }, { "name": "Ruins Mimik", "race": "Demon", "rarity": "Uncommon", "resistance": "", "weakness": "", "specialAttackType": "Bite 3", "attackName": "", "id": "Mimik 4", "description": "Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret." }, { "name": "Catacombs Mimik", "race": "Demon", "rarity": "Rare", "resistance": "", "weakness": "", "specialAttackType": "Bite 4", "attackName": "", "id": "Mimik 5", "description": "Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret." }, { "name": "Underworld Mimik", "race": "Demon", "rarity": "Epic", "resistance": "", "weakness": "", "specialAttackType": "Bite 5", "attackName": "", "id": "Mimik 6", "description": "Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret." } ]

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